What went wrong? Part of the issue is cost; smartwatches are already expensive, and adding an NFC chip for payments only drives up that cost. Another is the lack of infrastructure; wearable devices need the buy-in of major technology players, and many have different strategies for this market.
There are signs that the wearable payments market is starting to come into focus. However, that doesn't necessarily mean it's destined for success.
This listicle is compiled from reporting by PaymentsSource writers including John Adams, Kate Fitzgerald and David Heun. Click the links in each item to read more.
Fitbit Pay loses the spotlight
The difference in cost stems from the inclusion (or lack thereof) of an NFC chip for contactless payments. The standard edition comes in at $200, making it $100 cheaper than last year's Ionic; adding the extra NFC hardware would have narrowed the price gap between the two models.
Though the feature disparity makes sense for a watch designed to be more affordable, it is also a stunning lack of follow-through on Fitbit's 2016 acquisition of technology from the fintech company
Ultimately, Fitbit may be letting the market decide whether a wearable wallet is worth driving up the cost of a smartwatch. Those who still want a wearable payment option can vote with their wallets — and those who don't care about payments may not even notice the feature is missing.
Kerv gets kicked off Kickstarter
The London-based company revealed last August that it was starting production of the
Though Kerv moved ahead to sell its ring via its own website, the removal of its Kickstarter page arguably cut off a major channel of communication with the product's biggest supporters.
"I am frustrated that [Kickstarter] choose to act without giving us the right to respond. We have started that process now," Kerv founder Philip Campbell told backers in an email shortly after the Kickstarter page went offline. "This doesn't impact the progress of our project."
The death of a platform
Thus, several companies forged ahead with the development of Glass apps for use in commerce and payments.
Prior to Tesco, Mastercard experimented with enabling consumers to use Google Glass with its
Going back to late 2013, RedBottle Design LLC launched a Google Glass-based bitcoin wallet called
The recent success of VR gaming platforms and augmented reality projects like Microsoft's HoloLens could invite a fresh wave of wearable wallet innovations. But the demise of Google Glass was a significant setback for all of these projects.
Joined at the hip with cryptocurrency
Ultimately, this muddies the message that developers are trying to send. Is their product meant to solve the pain points of mainstream payments, or is it just a new way to use bitcoin and other digital currencies?
For
"Virtual currency is not useful unless you can provide a way for people to spend it on something," Graham de Barra, CEO of Bitcart, told PaymentsSource last year.
Bitcart's Festy wallet uses a wristband tied to an account filled with the Dash currency. In that regard, Bitcart has an uphill climb. Not only must it convince consumers and merchants to use a wearable device instead of cash, cards or mobile wallets; it must also convince them to use the Dash currency as part of the process.
Neither are new innovations, but neither is widely used at this point.
Shades of pay
Visa's
The shades, which debuted last year in partnership with Inamo and Oberthur Technologies, are meant to be used in situations such as outdoor festivals where the consumer would want to wear sunglasses anyway — but the user must remove the WaveShades to tap them against a card reader to make a payment (assuming the user doesn't want to keep the shades on and headbutt the terminal).
The concept makes sense when dealing with food carts and other outdoor merchants, but would likely hold less appeal to people who need prescription lenses or would want to shop in traditional stores without wearing sunglasses indoors.
Of course, this isn't Visa's only experiment in wearable payments. Visa, a recurring major sponsor of the Olympics, offered contactless wristbands to
Google fails to get smartwatch makers on board
This left app makers to deal with payments on a case-by-case basis. Some apps used software-based approaches to wearable payments, such as the QR code-based
Perhaps this is due to change. Google has just announced plans to rebrand Android Wear as
In search of a business model
If tapping a watch or ring against a payment reader is no more convenient than tapping a phone or a plastic card, most consumers won't be willing to pay for the capability.
Biowatch's play is to authenticate a single time for multiple services. It uses a wrist vein reader to scan a person's veins and runs that image against a pre-registered template. Feedback tells the user the authentication is successful, then tells the user to close the clasp on the wearable. When the clasp is closed, the company's technology monitors the clasp to ensure it remains closed.
It's hard to say whether consumers will prefer this to the two-factor authentication offered through their mobile phones. But it's still a step ahead of devices that focus purely on payments and nothing else.