Even if virtual worlds allow people to travel
And that requires a payment rail.
Amex's filings cover multimedia backed by nonfungible tokens (NFTs), cryptocurrency service and virtual banking and exchange services. The applications also mention technology that supports electronic payments and banking in the metaverse, including virtual prepaid cards and virtual currency exchanges. Another possibility is an online marketplace for NFTs, which are a digital representation of art or other content, and are considered part of the metaverse.
"All of these transactions that get enabled will have to be monetized in traditional payments, crypto or other mechanisms," said Sandeep Vishnu, a partner at Capco in San Francisco. "There will need to be a payment structure for clearing between the different environments and clubs."
Amex did not make an executive available for an interview. In an email, Amex's public relations department said: "Amex is always monitoring emerging technologies to see how they could benefit our customers, and the metaverse is a space we’re following." It did not comment on specific use cases.
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Even before the metaverse becomes part of the mainstream, digital gaming and NFTs require payment rails, posing an opportunity for card companies, according to Bob Ruark, principal at KPMG Strategy and U.S. fintech leader in Charlotte, North Carolina.
"You may be playing Fortnite and want to buy something for your avatar, so you make a digital payment for that," Ruark said. "There are a lot of payment flows."
Amex's patent applications focus on putting its logos and intellectual property in the metaverse.
"You can create a travel experience that can be sponsored or 'developed by,' " Ruark said. Virtual concerts are another possibility for branding and payment processing given Amex's traditional business of branding and sponsoring entertainment events, he added.
Visa and Mastercard did not return requests for comment by deadline. Both card brands are developing strategies to engage with the
NFTs can also be used to pay for membership or activities in a club that combines elements of social networking and automated experiences, according to Leonard Langsdorf, chief technology of Digital Labs, a division within Capco in New York. "It can be a high net worth social club. You can have interactions at that level."
Embedding payments and other services inside virtual travel and digital experiences can potentially help Amex adjust to changes in travel patterns and the market for premium cards. Amex's payment processing mix is expected to be 80% merchandise sales and 20% travel going forward, as opposed to its traditional mix of 70% merchandise and 30% travel,
In a separate earnings call last summer, Squeri said Amex was bracing for more competition for
The competition for high-end clients could emphasize on premium experiences such as perks tied to virtual travel, or converting a virtual trip to an actual trip via card points, according to Langsdorf.
Nonfungible tokens, which provide proof of ownership in the digital world, are booming. Payment companies are betting they will require payment rails to fund high-value purchases and attract new customers for loyalty marketing.
While associated with gaming, the metaverse is increasingly moving into the corporate world.
"The current excitement seems to imply that the metaverse will be a very big digital world 'out there,' and some might argue it already is," said Zil Bareisis, head of Celent's retail banking practice in London.
As people and businesses move into the metaverse, they will want to buy virtual land, develop virtual property and start trading goods and services, Bareisis said.
"All of which will require payments and other financial services, so we'll definitely see more banks and payment companies looking to work out how they can best position themselves in the metaverse," Bareisis said.